Version 2.0 adds in multicolor, line and point drawing capabilities, and more!
Well, get yourself over there!
The documentation is extremely spartan. A complete writeup will appear in C=Hacking in the near future. This information is just provided for general interest.
Click here for some Cool World screenshots.
Last revised: 5/3/98 -- Added lib3d source code
Stock (1MHz) Turbo (20MHz)
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One large object: 3.7 FPS 67 FPS
One small object: 7.7 FPS 91 FPS!
Several large objects: 2.5 FPS 43 FPS
Several small objects: 3.8 FPS 53 FPS
The objects in these timings are the four- and six-pointed stars, which
are by far the most complicated objects in the program, so the above
numbers are more or less lower-bounds. Cool :)
As a further calibration, when no objects are visible the program runs at around 16fps, mostly due to the inefficient screen clearing routine.
C64 Binaries